Apple · Senior (8+ years)
Recommended next: your first attempt
A complete first attempt shows where you stand before any narrow practice starts.
Pick a round to see what it asks of you and where you stand on it.
Demonstrate senior end-to-end design ownership through two connected project decisions.
Which detail changed during implementation?
What would you now redesign?
Choose two projects that show end-to-end ownership across user experience, user interface and visual design. Select projects with clear constraints, shipped outcomes, and different decision types.
The role posting requires end-to-end work across Apple platforms. Two connected stories fit the 60-minute format and make senior ownership easier to assess.
Company researchProduct Designer, App Store - Careers at Apple
For each project, collect the user problem, key alternatives, one discarded direction, relevant artifacts, implementation constraints, and evidence of user or product behavior. Mark what you personally owned.
The round asks for decisions, craft, influence, alternatives, and evidence. This avoids a screen-by-screen presentation and limits overclaiming.
A first attempt takes the full 60 minutes.
Apple’s current App Store role expects senior end-to-end product design across devices, functional prototyping, visual precision and close implementation partnership. Candidate evidence supports a portfolio conversation, while a recent candidate-informed guide adds design execution, problem-solving, cross-functional and leadership interviews with substantial team variation. Prepare two deep projects, a live multi-device flow, and clear defenses of craft choices.
Worth redoing if you hear something from the recruiter that contradicts this.
Every session saved against this target, newest first. Standings live on the round cards.
Portfolio deep dive, Cross-platform design exercise, Craft and critique, and Design partnership and leadership have no attempts yet.
Suggested approach
Select one functional prototype or interaction sequence. Rehearse how it changed from early concept to shipped work, including one limitation in the validation or outcome evidence.
The exact role expects functional prototypes and treats implementation as part of design. The research does not establish how this round uses prototypes.
Company researchProduct Designer, App Store - Careers at Apple
You have selected two projects, marked your ownership, and outlined each project’s problem, pivotal decision, rejected option, evidence, and implementation constraint.
Focus on “The qualities of great design,” “Essential design principles,” “Design foundations from idea to interface,” and “Produce your prototypes.”
Use the sections to connect research, principles, prototypes, validation, and final interface decisions in each story.
Questions that close the gaps above.
Which two portfolio projects best match this team’s current problems?
Does the loop include prepared or live design work?
Which Apple platforms are central to the opening assignment?